Showing posts with label Professions. Show all posts
Showing posts with label Professions. Show all posts

Wednesday, June 23, 2010

Introducing...The Scientist

The Scientist

Primary Ability: Tech
Secondary Ability: Will

Field of Study:


Tesla


Chemistry

Compression

Powers [Tesla]

Chain Lightning

Copper Wiring

Gold Wiring

Electrical Storm

Tesla Bomb

Recharge

Electric Slide

Lightning Bolt

Revitialize

Kinetic Discharge

Static Pull

Static Push

Energy Drain

Shock

Energy Shield

Volt Strike

Electroshock

Lightning Strike

Energy Arc

Megawatt blast

Gigawatt blast

Terrawatt blast

Introducing...The Pilot


The Pilot

Primary Ability: Tech
Secondary Ability: Will

Legacy
Mechanic*
Construct Expert*
Captain of the Skies*

Powers

[Airship]
Crazy Manuever
Mist Dive
Boost
Chicken
Cargo Dump

[Ground]
Temporary Upgrade
Elbow Grease
Coward Crawl
Blow Torch
Wrench Throw
Elbow Grease
Oil Slick
Taunt
Bluff shot
Improvise

[Mech]
Swipe
Bullet Volley
Reckless Assault
Charge
Explosive barrage
Tesla Arc
Rivet gun
Steam spray

Introducing...The Infiltrator


The Infiltrator

Primary Ability: Stealth
Secondary Ability: Agility

Legacy
Experienced Thief*
Assassin Instinct*
Escape Artist*

Powers

Knockout hold
Steam Grenade
Blackjack
Ookoo Bomb
Smoke and mirrors
Acrobatic dodge
Flash bomb
System hack
Disguise
Pardon me
Caltrops
Grappling Gun
Rewire
Wire Trap
Shadow Strike
Fake it
Conceal self
Silent step
Dodge this.

Introducing...The Steel Guard


The Steel Guard

Primary Ability: Fight
Secondary Ability: Will
Race Restrictions: No Construct

In a world of darkness and uncertainty, there are those willing to fight for what is right.

Legacy

Living Fortress*
Divine Avenger*
Selfless Leader*

Powers

Healing hand
Rescue Pull
Fearless
Shield attack
Sword Thrust
Divine vengeance
Purify
Soul Strike
Rally!
Group Charge
Volley!
Heroic Dash
Sacrifice
Iron Wall
Stare Down
Virtuous Shield
Steel Horse
Tactical Retreat
Righteous Fury
Merciful Blow
Prayer
Righteous Glow

Introducing...The Investigator


The Investigator

Primary Ability: Fight/Will
Secondary Ability: Stealth/Luck
Race Restrictions: No Construct

"Well it's Ninth and Hennepin
All the doughnuts have names that sound like prostitutes
And the moon's teeth marks are on the sky
Like a tarp thrown all over this
And the broken umbrellas like dead birds
And the steam comes out of the grill
Like the whole damn town's ready to blow...
And the bricks are all scarred with jailhouse tattoos
And everyone is behaving like dogs
And all the rooms they smell like diesel
And you take on the dreams of the ones who have slept here
And I'm lost in the window, and I hide in the stairway
And I hang in the curtain, and I sleep in your hat...
And no one brings anything small into a bar around here
They all started out with bad directions
And the girl behind the counter has a tattooed tear
One for every year he's away, she said
Such a crumbling beauty, ah
There's nothing wrong with her that a hundred dollars won't fix
She has that razor sadness that only gets worse
And the clock ticks out like a dripping faucet
til you're full of rag water and bitters and blue ruin
And you spill out over the side to anyone who will listen...
And I've seen it all, I've seen it all
Through the yellow windows of the evening train... " -Tom Waits

Legacy
Brawler*
Well Connected*
Gum Shoe*

Powers

Intimidate
Security work
Eye for clues
Dirty fighting
Cover shot
Necessary papers
Off on the wrong foot
Outnumbered/I like these odds
Cuff
Disarm
Can I borrow this?
Hockey Punch!
Dramatic finish
Saloon pull
Got a light?
Discombobulate
Hurl furniture
Camera flash

Wednesday, June 16, 2010

Introducing... The Medic


The Medic

Primary Ability: Will
Secondary Ability: Agility


In a world of flourishing technological advancements, medical discoverys are no exception. From a local doctor, to a battlefield medic, these healers can be found all over. Dangerous new weaponry and the wounds that follow thereafter make those with medicinal knowledge valued. Some focus religiously in their practice, straying from fights while keeping allies and whatnot in working order while others seek to exploit their knowledge of humanoid anatomy for tactical advantage.

Legacy
Do no Harm*
Dr. Death*
Experimental Medicine*

Powers

Overdose
Sedative Shot
Adrenaline Shot
DIAGNOSIS!
Surgical Prep
Flee!
Steam De-fibrillation
Drag
Surgical Slice
(More to Come)

Introducing... The Musician


The Musician

Primary Ability: Will
Secondary Ability: Luck
Race Restrictions: No Construct
In a world where music is outlawed, musicians are a rarity. The powers in place know what a dangerous weapon music can be seek to undo the hope it brings. Striving for peace and unity, these synergists live by their wits. The near magical effects of their art brings confidence and competence. In battle these composers can rattle their foes and bolster allies.

Legacy

Inspiring*
Jack of all trades*
Quick Thinker*

Powers

...1 2 3 4!
The most sincere form of flattery- Imitate any classes steam ability for 1 round at the cost of 1 steam point. [Once per battle, restrictions may apply]
Ballad of Battle
Song of Speed
Power Chord
Stunning Solo
Drop D
Stunning Solo
Fearful Fret
Improvised Weapon
Death Growl
Lucky Punk

Introducing... The War Engine




The War Engine

Primary Ability: Fight
Secondary Ability: Tech
Race Restrictions: Avrath
The most terrifying thing to find on a battlefield isn't a fortified gun emplacement or a line of professional soldiers, it's you. With a metal hull and locomotive heart attacks are shrugged off and foes are smashed into toothpaste. Sure they may be among the slowest in your group and have the social graces of a fire hydrant, but did you really think they came to talk? War Engines invoke fear, clear paths and absorb hits. Any weapons they use are likely a part of their body and are susceptible to upgrades. When they odds seem to tilt out of the party's favor, a War Engine can make all the difference.

Legacy

Built to last*
Past Fury*
Modular*

Powers

Mechanical Roar
Hunker Down
Floor Slam
Iron Fist
Extending Punch
Thunderous Charge
Stomp
Fearless
Bolt Gun
Shelter Ally
Slam
Crush
Hurl

Introducing... The Soldier


The Soldier

Primary Ability: Fight
Secondary Ability: Agility

What the soldier lacks in his/her ability to withstand attacks he/she is able to make up for with speed and precision. Rather that shrugging off blows, the soldier seeks to parry and counter. Tactical decisions and teamwork is the soldiers best friend. If this profession had to be described with one word it would be versatile. Sure, the soldier may not be able to absorb a volley of gunfire or pick off targets at incredible distances, but when moments go from push to shove, flexibility counts.

Legacy

Deadly Training*
BodyGuard*
Special Ops*

Powers


Blade Dance
Precision Incision
Momentum-Continuous hits on successes
Challenge!-
Simultaneous Strike
Covering Strike
Assisting Strike
Impeccable Parry
Vicious Slash
Ducking Charge
Steam discharge
Timed Strike-
Team Maneuver-Gain a bonus relevant to adjacent party members
Blast and Slash-Use both ranged weapon and melee in one turn.
Combat Example-
Graceful Strike-
Switchfoot Maneuver-Attack and switch places with an enemy
Hampering Strike-Reduces enemy attack
Slowing Strike-Reduces enemy speed
Flourishing Disarm
Guillotine Strike-A difficult attack that involves utilizing your weapon in order to relieve your opponent of his head.
Shake Rattle and Roll
Blade Throw