Wednesday, June 23, 2010

Introducing...The Scientist

The Scientist

Primary Ability: Tech
Secondary Ability: Will

Field of Study:


Tesla


Chemistry

Compression

Powers [Tesla]

Chain Lightning

Copper Wiring

Gold Wiring

Electrical Storm

Tesla Bomb

Recharge

Electric Slide

Lightning Bolt

Revitialize

Kinetic Discharge

Static Pull

Static Push

Energy Drain

Shock

Energy Shield

Volt Strike

Electroshock

Lightning Strike

Energy Arc

Megawatt blast

Gigawatt blast

Terrawatt blast

Introducing...The Pilot


The Pilot

Primary Ability: Tech
Secondary Ability: Will

Legacy
Mechanic*
Construct Expert*
Captain of the Skies*

Powers

[Airship]
Crazy Manuever
Mist Dive
Boost
Chicken
Cargo Dump

[Ground]
Temporary Upgrade
Elbow Grease
Coward Crawl
Blow Torch
Wrench Throw
Elbow Grease
Oil Slick
Taunt
Bluff shot
Improvise

[Mech]
Swipe
Bullet Volley
Reckless Assault
Charge
Explosive barrage
Tesla Arc
Rivet gun
Steam spray

Introducing...The Infiltrator


The Infiltrator

Primary Ability: Stealth
Secondary Ability: Agility

Legacy
Experienced Thief*
Assassin Instinct*
Escape Artist*

Powers

Knockout hold
Steam Grenade
Blackjack
Ookoo Bomb
Smoke and mirrors
Acrobatic dodge
Flash bomb
System hack
Disguise
Pardon me
Caltrops
Grappling Gun
Rewire
Wire Trap
Shadow Strike
Fake it
Conceal self
Silent step
Dodge this.

Introducing...The Steel Guard


The Steel Guard

Primary Ability: Fight
Secondary Ability: Will
Race Restrictions: No Construct

In a world of darkness and uncertainty, there are those willing to fight for what is right.

Legacy

Living Fortress*
Divine Avenger*
Selfless Leader*

Powers

Healing hand
Rescue Pull
Fearless
Shield attack
Sword Thrust
Divine vengeance
Purify
Soul Strike
Rally!
Group Charge
Volley!
Heroic Dash
Sacrifice
Iron Wall
Stare Down
Virtuous Shield
Steel Horse
Tactical Retreat
Righteous Fury
Merciful Blow
Prayer
Righteous Glow

Introducing...The Investigator


The Investigator

Primary Ability: Fight/Will
Secondary Ability: Stealth/Luck
Race Restrictions: No Construct

"Well it's Ninth and Hennepin
All the doughnuts have names that sound like prostitutes
And the moon's teeth marks are on the sky
Like a tarp thrown all over this
And the broken umbrellas like dead birds
And the steam comes out of the grill
Like the whole damn town's ready to blow...
And the bricks are all scarred with jailhouse tattoos
And everyone is behaving like dogs
And all the rooms they smell like diesel
And you take on the dreams of the ones who have slept here
And I'm lost in the window, and I hide in the stairway
And I hang in the curtain, and I sleep in your hat...
And no one brings anything small into a bar around here
They all started out with bad directions
And the girl behind the counter has a tattooed tear
One for every year he's away, she said
Such a crumbling beauty, ah
There's nothing wrong with her that a hundred dollars won't fix
She has that razor sadness that only gets worse
And the clock ticks out like a dripping faucet
til you're full of rag water and bitters and blue ruin
And you spill out over the side to anyone who will listen...
And I've seen it all, I've seen it all
Through the yellow windows of the evening train... " -Tom Waits

Legacy
Brawler*
Well Connected*
Gum Shoe*

Powers

Intimidate
Security work
Eye for clues
Dirty fighting
Cover shot
Necessary papers
Off on the wrong foot
Outnumbered/I like these odds
Cuff
Disarm
Can I borrow this?
Hockey Punch!
Dramatic finish
Saloon pull
Got a light?
Discombobulate
Hurl furniture
Camera flash

Wednesday, June 16, 2010

The World... Emeva

The Black Skies world and lore is based off of a work in progress novel, titled Epiphany written by Andrew Bunk(Me). I created this fantasy/steampunk world for my novel and the world in which it is set seems very distinct but also rather familiar.

It is a world of steam and technology, and no longer do boats roam the seas but now steam airships fly above the continents that stand miles above what used to be oceans. Giant gaps of abyss stand between the different continents and no one knows what is down there--the reigning government forbids going down. This government --Emeva--is the also name of this new world and the government that controls it. Emeva is controlled by an all powerful emperor named Ferdka who reigns from the capital of Emeva at the center of this world. All is not well in the world though, various religious resistance continue to rise up throughout Emeva. Ferdka isn't the nicest of emperors and has destroyed all of what left we had of our history. He has outlawed the arts including music and painting. Something just doesn't seem right in this world, although many live contented lives unaware of many secret things.

There are six main regions in Emeva:

Emeva

As well as the name of the government this is also the capital and central island. A humongous city-island, Emeva is the hub of activity and basically this world's New York City. There are various different districts and parts of Emeva, much of which is closed off to the general public. Many ships come in and out of Emeva every day, it also has a huge port and harbor. Emeva also has an adjacent island about half the size with a very large port city named Joari.

Roshrimmar

Roshrimmar is a large continent to the far northeast that has brutal cold temperatures and wastelands at its northern point, but moderate temperatures and farms at the southern point. The biggest of the continents, it is populated very sparsely by a brazen and tough people who have withstood the cold.

Eui Isles

To the northwest is an island chain called the Eui Isles. These temperate climate islands are full of festive sea faring people and home to the Avrath race of humanoid bird-people. There are said to be over 1000+ islands.

Acrifa

In the southwest is the tribal continent of Acrifa, which is home to darker-skinned humans with great strength and resilience. Much of this continent is unexplored and desert.

Creatora Isles

To the east is the Creatora Isles which are home to some volcanic activity and a people with traditional and animistic background.

Velshia

Velshia is to the southeast is home to a very traditional people with much of an isolationist policy. It has a lot farmland and mountainous areas for farming and precious metals. Honor is placed on the highest priority in this continent and reputation of families is huge.


This is a brief overview of the world, and in our game and book these places will be explored in great detail.

Introducing... The Medic


The Medic

Primary Ability: Will
Secondary Ability: Agility


In a world of flourishing technological advancements, medical discoverys are no exception. From a local doctor, to a battlefield medic, these healers can be found all over. Dangerous new weaponry and the wounds that follow thereafter make those with medicinal knowledge valued. Some focus religiously in their practice, straying from fights while keeping allies and whatnot in working order while others seek to exploit their knowledge of humanoid anatomy for tactical advantage.

Legacy
Do no Harm*
Dr. Death*
Experimental Medicine*

Powers

Overdose
Sedative Shot
Adrenaline Shot
DIAGNOSIS!
Surgical Prep
Flee!
Steam De-fibrillation
Drag
Surgical Slice
(More to Come)